I will endeavor to keep this page updated with any useful information I can find about armor.
Each type of armor reduces incoming damage by the specified percentage for each listed damage type. Additional damage types exist and will be added if their defense numbers are discovered.
Armor | Class | Bludgeon | Crush | Hack | Pierce | Puncture | Rake | Slash | Total |
---|---|---|---|---|---|---|---|---|---|
Padded | Light | 60 | 40 | 45 | 30 | 30 | 25 | 40 | 270 |
Leather | Light | 50 | 30 | 40 | 30 | 30 | 40 | 50 | 270 |
Leather Scale | Light | 60 | 40 | 50 | 40 | 40 | 50 | 60 | 340 |
Splint | Medium | 55 | 45 | 60 | 45 | 40 | 60 | 85 | 390 |
Brigandine | Medium | 70 | 50 | 70 | 50 | 40 | 70 | 85 | 435 |
Wood Plate | Heavy | 75 | 40 | 20 | 70 | 10 | 80 | 80 | 375 |
Ridgeleather | Heavy | 80 | 50 | 60 | 60 | 30 | 70 | 70 | 420 |
Plate | Heavy | 70 | 55 | 65 | 65 | 40 | 75 | 75 | 445 |
Armor may have additional defense properties based on its material described as Supplemental Resistance. This is discovered by wearing an armor of that material and taking damage that the material imparts extra resistance to. As an example, taking nether damage while wearing armor made of iron will inform that iron imparts extra nether resistance, and this information will henceforth be shown when that individiual examines armor made from iron.
Much information retrieved from this BBS thread.
The channel drop rate is a simple hard-coded check based on the totalled channel encumbrance value of all one's armor pieces. Neither armor skill nor occult skill (sorcery or druidry) reduce affect the drop rate. No skill does - it's just a hard check everyone has to make.
Druidry and sorcery both experience channeling interference at the same rate.
Armor pieces impart a channeling interference multiplier based on their location.
Location | Multiplier |
---|---|
Head | 2x |
Neck | 2x |
Torso | 5x |
Arms | 2x |
Hands | 1x |
Legs | 2x |
Feet | 1x |
Additionally, an armor's classification imparts an interference multiplier.
Class | Multiplier |
---|---|
Light | 1x |
Medium | 1.5x |
Heavy | 2x |
The quality of an armor piece will affect its armor hindrance. The higher the quality, the greater the hindrance reduction.